MoCap x Procedural
Technical Art
Quick breakdown of a tricky MoCap shot that I tackled procedurally with Houdini/KineFX. Needed a shot of a (very) drunk person for a friend's film. I knew from the outset that the hands would need to be recorded separately and that I would need to find a way to "splice" them onto the recording of the actor. Unfortunately, though perhaps fittingly, the recording came back a little wobbly in the legs- so I needed to seek out a solution for the loose sensors while maintaining the integrity of the others.